General Information
Name: Gloria Callejas
District/School or Organization:
YSD1 – Pecan Grove
Subject Area/Topic:
Math – Probability Grade Level(s):
4th
Part 1 – List the appropriate standards (State or National Standards for Content, Technology or 21st Century Skills) and one ore more Thinkfinity learning object(s) aligned to the standards.
State or National Standards Name of learning object(s) / URL(s)
ARIZONA:
Name the possible outcomes for a probability, experiment
Marble Mania: E-sheet http://www.sciencenetlinks.com/Esheet.cfm?DocID=98
Part 2 – Determine instructional elements - Integration
A. Which type of Thinkfinity learning object is this? B. Where will I use this learning object in the instructional cycle? C. Which instructional strategies will I employ?
Learning Object for Teacher Use
1 Online (requires a computer)
0 Offline (no computer required)
Learning Object for Student Use
1 Online (requires a computer)
0 Offline (no computer required)
0 Opening Motivational Activity
0 Central Focus of Lesson Plan
0 Research Tool for Students
0 Closure Activity
0 Assessment Tool
0 Remediation Tool
1 Enrichment Tool
0 Direct instruction
0 Indirect instruction
0 Experiential learning
0 Independent study
1 Interactive instruction
0 Other
Notes:
Students will also write their predicted outcome on the worksheet provided
Part 3 – Plan for student success - Implementation
A. How will I configure my classroom for the learning activity?
Classroom Configuration:
0 Computers not needed - printable resource
0 Whole group instruction, using a projector and / or interactive white board
1 Whole group activity, with small groups using mobile laptops simultaneously
0 Small group, using classroom computers or mobile laptops as rotating stations
0 One to one, using classroom computers or mobile laptops as rotating stations
0 One to one, in a computer lab setting
0 One to one, with individual student laptops
0 Other
Notes:
Mobile laptop cart has 25 computers one for each student.
Projector to model activity.
B. How will I manage implementation?
Classroom Management:
0 General computer rules / procedures
1 Specific directions for activity
0 Helping Hands
0 Other
Notes:
Model how to find the game and how to play it using the projector
C. What additional considerations will support successful implementation?
0 Software
0 Hardware
0 Supplemental Materials
1 Other
Notes:
Wireless internet connection
Part 4 – Develop the student learning activity
A. Describe the learning activity. What will students be asked to do with the Thinkfinity learning object(s)?
-Students will better understand probability and be able to predict outcomes by changing the number of marbles and the spins
-Students will also view the probability percentages in a graph
-Guide the students in an online activity exploring randomness and probability
B. Describe how the learning activity will address students’ individual needs – Differentiation
-Students that need extra support will be asked to “observe” with a partner 2 or 3 turns before working alone.
C. Effectiveness – What indicators can you expect to see / hear from students, which will inform you about the effectiveness of the learning activity?
-As students are playing the game I’ll walk around and discuss any problems give them different scenarios/ideas to play the game.
-Students have the advantage to using this interactive game is that they can run a large number of different trials in a short amount of time.
Part 5 – Do a complete trial run of the learning activity you described in step 3D.
Reflect on the learning activity.
Considerations:
Part 6 – Consider the bigger picture
Describe how this learning activity fits within a lesson or unit plan, to meet objectives that will be assessed.
NOTE: Information about additional learning activities or materials that will be used to complement this learning activity may be included.
Since this activity will be used as extra practice or for enrichment it will give students a fun way to grasp the concept.
General Information
Name: Gloria Callejas
District/School or Organization:
YSD1 – Pecan Grove
Subject Area/Topic:
Math – Probability Grade Level(s):
4th
Part 1 – List the appropriate standards (State or National Standards for Content, Technology or 21st Century Skills) and one ore more Thinkfinity learning object(s) aligned to the standards.
State or National Standards Name of learning object(s) / URL(s)
ARIZONA:
Name the possible outcomes for a probability, experiment
Marble Mania: E-sheet
http://www.sciencenetlinks.com/Esheet.cfm?DocID=98
Part 2 – Determine instructional elements - Integration
A. Which type of Thinkfinity learning object is this? B. Where will I use this learning object in the instructional cycle? C. Which instructional strategies will I employ?
Learning Object for Teacher Use
1 Online (requires a computer)
0 Offline (no computer required)
Learning Object for Student Use
1 Online (requires a computer)
0 Offline (no computer required)
0 Opening Motivational Activity
0 Central Focus of Lesson Plan
0 Research Tool for Students
0 Closure Activity
0 Assessment Tool
0 Remediation Tool
1 Enrichment Tool
0 Direct instruction
0 Indirect instruction
0 Experiential learning
0 Independent study
1 Interactive instruction
0 Other
Notes: Visit http://olc.spsd.sk.ca/DE/PD/instr/index.html for more information on the instructional strategies listed.
Notes:
Students will also write their predicted outcome on the worksheet provided
Part 3 – Plan for student success - Implementation
A. How will I configure my classroom for the learning activity?
Classroom Configuration:
0 Computers not needed - printable resource
0 Whole group instruction, using a projector and / or interactive white board
1 Whole group activity, with small groups using mobile laptops simultaneously
0 Small group, using classroom computers or mobile laptops as rotating stations
0 One to one, using classroom computers or mobile laptops as rotating stations
0 One to one, in a computer lab setting
0 One to one, with individual student laptops
0 Other
Notes:
Mobile laptop cart has 25 computers one for each student.
Projector to model activity.
B. How will I manage implementation?
Classroom Management:
0 General computer rules / procedures
1 Specific directions for activity
0 Helping Hands
0 Other
Notes:
Model how to find the game and how to play it using the projector
C. What additional considerations will support successful implementation?
0 Software
0 Hardware
0 Supplemental Materials
1 Other
Notes:
Wireless internet connection
Part 4 – Develop the student learning activity
A. Describe the learning activity. What will students be asked to do with the Thinkfinity learning object(s)?
-Students will better understand probability and be able to predict outcomes by changing the number of marbles and the spins
-Students will also view the probability percentages in a graph
-Guide the students in an online activity exploring randomness and probability
B. Describe how the learning activity will address students’ individual needs – Differentiation
-Students that need extra support will be asked to “observe” with a partner 2 or 3 turns before working alone.
C. Effectiveness – What indicators can you expect to see / hear from students, which will inform you about the effectiveness of the learning activity?
-As students are playing the game I’ll walk around and discuss any problems give them different scenarios/ideas to play the game.
-Students have the advantage to using this interactive game is that they can run a large number of different trials in a short amount of time.
Part 5 – Do a complete trial run of the learning activity you described in step 3D.
Reflect on the learning activity.
Considerations:
Part 6 – Consider the bigger picture
Describe how this learning activity fits within a lesson or unit plan, to meet objectives that will be assessed.
NOTE: Information about additional learning activities or materials that will be used to complement this learning activity may be included.
Since this activity will be used as extra practice or for enrichment it will give students a fun way to grasp the concept.